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Nozomi Networks: Five years in charge of cybersecurity product design

As Director of Product Design at Nozomi Networks, for five years I shaped the design of their suite of cybersecurity software products.

Five years at Nozomi Networks gave me the opportunity to do far more than design interfaces. As Director of Product Design, I helped shape almost every aspect of the company’s visual language, from enterprise software used to protect critical infrastructure to branding, design systems, and product development.

Cybersecurity software presents an unusual design challenge. The people using them make critical decisions under pressure, interpreting huge amounts of complex information. Every design decision had to make that information clearer, faster to understand, and easier to act upon.

Over five years, I helped transform Nozomi Networks’s products into a consistently designed ecosystem by developing a visual language that extends across every part of their business.

Client
Nozomi Networks
Sector
Technology
Duration
Full time
What I did
Digital product design
UI and UX design
Research and user testing
Nozomi Networks product icons

Vantage

Vantage was one of the largest product design projects I worked on at Nozomi Networks. It combined network visualisation, asset discovery, monitoring, and reporting into a single platform used by organisations responsible for critical infrastructure around the world.

Designing Vantage meant balancing clarity with complexity. Industrial networks can contain thousands of connected devices, each generating large amounts of data. My role was making that complexity understandable through thoughtful information architecture, dashboards, data visualisation, iconography, and maps.

Rather than treating every screen as a separate problem, I designed a consistent visual language that helped users move through the Vantage application.

Nozomi Networks Vantage design

Guardian

Guardian helps organisations monitor industrial assets, detect vulnerabilities, and understand relationships between devices spread across large geographical areas. It was Nozomi Networks original product, but I redesigned Guardian after Vantage using the same design language.

Designing Guardian and Vantage demanded careful judgement about hierarchy and visual emphasis, because when every piece of information appears important, nothing stands out. I designed layouts that directs attention towards the information people need first, while ensuring detailed technical data remained accessible when its needed.

Working on Guardian reinforced something I’ve always believed: good interface design is about making information approachable and tasks feel more manageable.

Guardian alerts app concept (2022)

Ethos

Ethos is a cybersecurity cooperative founded by Nozomi Network and its partners—including Claroty, Dragos, and Forescout, to share early threat indicator data.

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I designed its visual identity which includes a colour palette and logomark. While early iterations of the Ethos logomark were based around Nozomi Network’s rhombus shape, the design was developed to represent several companies coming together to form a single entity.


Rombo design system

As Director of Product Design, I was responsible for the graphic and user-experience design of Nozomi Networks’ cybersecurity software suite. Starting in 2019, I developed Rombo, the company’s first design system which improved communication between designers and developers and reduced the time it takes from design concepts to finished product.


Product branding


Beyond the product UI

My work wasn’t limited to software. Working across so many disciplines strengthened my belief that good design isn’t defined by its medium. Whether I’m designing a website, a dashboard, a poster, or a trade show stand, the underlying questions remain remarkably similar.

Nozomi Networks Mendrisio security badges (2023)

Hardware design

My role even extended into physical products. I designed enclosures for Nozomi’s hardware appliances, applying the same principles of clarity, and consistency that guided my software designs. Moving between digital and physical products reinforced how transferable good design principles really are. The medium changes, but the thinking doesn’t.

Nozomi Networks hardware design

Looking back

My five years at Nozomi Networks shaped me as much as I helped shape its products. They taught me how to build design systems, collaborate with engineers, guide visual direction across multiple teams, and make highly technical products feel more approachable. Most importantly, they confirmed to me that design isn’t about making things look better. It can also help people understand complicated issues, make better decisions, and feel confident using the products we create.

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